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Answer by Ilgiz

maybe it's using UnityEngine; using System.Collections; public class targetmove : MonoBehaviour { Vector3 newPosition; void Start () { newPosition = transform.position; } void Update() { if...

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Answer by falconer

This is pretty simple. You can use the Vector3.Lerp function to achieve this. Use raycasting to get the mouse click position or the touch position. Then use the initial and the final position in the...

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