maybe it's
using UnityEngine;
using System.Collections;
public class targetmove : MonoBehaviour
{
Vector3 newPosition;
void Start () {
newPosition = transform.position;
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
newPosition = hit.point;
transform.position = newPosition;
}
}
}
}
↧